Designing complex systems is always important for any company. The smaller organizations tend to let some aspects relax too far in order to maintain timelines and profitability. The problem with this is that there is a significant lack of quality, durability and stability in the product’s first few versions. In a similar extreme, large companies […]
Every game designer, developer or player knows that PVP is just as important as PVE. The problem is that game developers and players have different ideas on what should be done for PVP and how the system should be designed and laid out. In order to help new developers in understanding the complexities of PVP […]
Everyone, The Mission and Quest design series has been completed for Parts 1 through 4. There may be more added in the future; however, these sections provide critical information for designers in order to understand what can and should be done during the design phase. The articles do not cover every topic but it will […]
We are currently accepting clients for consulting services. Our services include Software Design and Development Review, Documentation Review, Project Management Assistance and code level analysis and review. In addition we are planning to release several new articles in our Quest and Mission series in addition to general software development articles. Stanley Handschuh
The first two parts of the Mission and Quest Series are now live! Mission and Quest Types, Part 1 Combat Mission Design, Part 2
New posts! Finite State Machine Cash Mall vs. Subscriptions Bass Classes and Inheritance
Added new entries to the expanding SQL section. The new sections separate the Datatypes and Functions into the correct groups. Updates to come will include pages on how to script them within each DBMS through SQL.