Game AI
December 6, 2012 shandschuh
2D art, 3D art, AI, AI Programming, Artificial Intelligence, arts, authoring, books, character design, character development, Characters, combat logic, computer, database, database design, database development, faq, Game AI, game combat, Game Design, Game Development, Game Programming, games, genetic algorithms, info, information, mysql, Neural Networks, OOP Design, oracle, Pathfinding, postgresql, research, Software Design, Software Development, SQL, sql design, sql development, sql server, story telling, story writting, technology, writing, writing game plot
July 18, 2012 shandschuh ,
Designing a game can be a daunting challenge for any project team. It is important that each stage is properly researched and documented prior to the actual development of the final product. However, there are several aspects to games that mostly deal with game play but the one area that most games fail to engage [...]
arts, authoring, books, character design, character development, Characters, computer, Game AI, Game Design, Game Development, Game Programming, research, Software Design, Software Development, story telling, story writting, writing, writing game plot
July 17, 2012 shandschuh ,
Object Oriented Programming [OOP] has quickly become the standard for applications. These concepts can be applied for any project the developer is working on. There are cases where good design is better than visual quality. This is because graphics, images, layouts can be quickly modified, updated or replaced with better ones prior to release. However, [...]
computer, Game AI, Game Design, Game Development, Game Programming, games, OOP Design, Software Design, Software Development
May 10, 2012 shandschuh ,
In game development there are two kinds of problem solving. The first is on the programming side and the second is the logic of the MOB’s AI. When it comes to the logic of the MOB both are used but it is important to understand a few things prior to delving into developing a logical [...]
AI, AI Programming, Artificial Intelligence, character design, character development, Characters, combat logic, computer, Game AI, game combat, Game Design, Game Development, Game Programming, games, OOP Design, Software Design, Software Development
February 18, 2012 shandschuh ,
Genetic Algorithms [GA] are rarely used within the gaming environment because the results can be unpredictable if each of the generations are not properly controlled. A GA is not as difficult to implement as some advanced concepts, however, the ability to predict the results can make it impractical. In order to understand how GA could [...]
AI, AI Programming, Artificial Intelligence, Game AI, Game Design, Game Development, Game Programming, genetic algorithms, Software Design, Software Development
February 14, 2012 shandschuh ,
Welcome to Game Design! This is the most complicated section of software development. The only area that is more complex than the design of the game itself is the programming of the game. This is a critical section and needed to be separated so that the articles are not mixed in to other areas that [...]
Game AI, Game Design, Game Development, Game Programming, OOP Design, Software Design, Software Development, story writting, technology, writing
February 8, 2012 shandschuh AI, AI Programming, Artificial Intelligence, Game AI, Game Artificial Intelligence, Game Design, Game Development, Game Programming, Neural Networks, Pathfinding, Programming, Software Design, Software Development, Software Engineering,
If there are any concepts, topics or ideas that you would like to see on the site feel free to send me a message and I will consider them for future posts. Stanley Handschuh
AI Programming, Game AI, Game Design, Game Development, Neural Networks, Pathfinding, Software Design
November 8, 2011 shandschuh Game Design, Game Programming, Programming, Software Design, Software Development, Uncategorized,
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AI Programming, Game AI, Game Design, Game Development, Neural Networks, Pathfinding, Software Design
February 9, 2011 shandschuh ,
There are two major types of pathfinding the first is dynamic the second is static. The difference between the two is whether the path is generated in real-time or predefined. In either case the path can be created and held either on the client or the server. Typically dynamic paths are created on the client [...]
AI, AI Programming, Artificial Intelligence, character design, combat logic, computer, Game AI, game combat, Game Design, Game Development, Game Programming, games, Pathfinding, research, Software Design, Software Development, technology
January 2, 2011 shandschuh ,
OSPF is the most efficient way to find a path. However there are many techniques to creating the path. It is important to note that there are hundreds of different algorithms that could used to create a pathfinding AI each works with different environment or scenario. One of the more common methods is Dijkstra’s Algorithm [...]
AI, AI Programming, Artificial Intelligence, character design, combat logic, computer, Game AI, game combat, Game Design, Game Development, Game Programming, games, Pathfinding, research, Software Design, Software Development, technology