Developing By Me

Project Development and Design

Game Development

Gamasutra Repostings

The most popular blog entries are now available on Gamasutra. I will be adding selected entries every so often so watch the RSS, DevelopingBy.Me, Facebook, Google Plus, LinkedIn or Gamasutra for future updates.

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PVP Design Basics, Part 1

     There are several different aspects of PVP that need to be addressed in any game design. Because the system is as complicated as PVE it is necessary to understand some of the basics of what makes good and bad PVP within any game. Any game can incorporate PVP and because of this there are countless […]

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Mission and Quest Series Parts 1-4

Everyone, The Mission and Quest design series has been completed for Parts 1 through 4. There may be more added in the future; however, these sections provide critical information for designers in order to understand what can and should be done during the design phase. The articles do not cover every topic but it will […]

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Quests and Story Arcs, Part 4

    Quests are an ideal way for the developers to progress the story of a campaign. There are other ways this can be done, but a quest chain is more involved. By using the quest chain between story segments the player feels like their actions are part of the outcome of the campaign even if their […]

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Crafting and Gathering Mission Design, Part 3

    Crafting and Gathering missions seem to be secondary to Combat Missions; however, they are more important because they can fuel the economy in many ways. It is important to take a step back and start at the beginning because there are several steps and these missions could become over powering if taken head on without […]

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Consulting Services

We are currently accepting clients for consulting services. Our services include Software Design and Development Review, Documentation Review, Project Management Assistance and code level analysis and review. In addition we are planning to release several new articles in our Quest and Mission series in addition to general software development articles. Stanley Handschuh

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Combat Mission Design, Part 2

    Games have a wide verity of missions that the players can do in order to obtain items or experience. Mission and Quest Types, Part 1 provides an overview of the major types of missions. However, it is important to examine different types of missions in more detail. The most straight forward mission type is the travel […]

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Mission and Quest Types, Part 1

    One of the defining factors in a game is how Missions or Quests are handled. These tasks given to players provide several different aspects that drive the game. First they provide the story that the player is taking part in. They also provide experience, game knowledge, and items that will help the player out over […]

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New Posts!

New posts! Finite State Machine Cash Mall vs. Subscriptions Bass Classes and Inheritance

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Finite State Machines

    There are many different kinds of AI used in modern games. In the previous post AI Basics, the generalities of how simple logic could be used to determine what the NPC could do was explained. However, AI’s are typically more involved than a simple explanation can provide. Not every AI needs to be a complex […]

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