Pathfinding
December 6, 2012 shandschuh
2D art, 3D art, AI, AI Programming, Artificial Intelligence, arts, authoring, books, character design, character development, Characters, combat logic, computer, database, database design, database development, faq, Game AI, game combat, Game Design, Game Development, Game Programming, games, genetic algorithms, info, information, mysql, Neural Networks, OOP Design, oracle, Pathfinding, postgresql, research, Software Design, Software Development, SQL, sql design, sql development, sql server, story telling, story writting, technology, writing, writing game plot
February 8, 2012 shandschuh AI, AI Programming, Artificial Intelligence, Game AI, Game Artificial Intelligence, Game Design, Game Development, Game Programming, Neural Networks, Pathfinding, Programming, Software Design, Software Development, Software Engineering,
If there are any concepts, topics or ideas that you would like to see on the site feel free to send me a message and I will consider them for future posts. Stanley Handschuh
AI Programming, Game AI, Game Design, Game Development, Neural Networks, Pathfinding, Software Design
November 8, 2011 shandschuh Game Design, Game Programming, Programming, Software Design, Software Development, Uncategorized,
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AI Programming, Game AI, Game Design, Game Development, Neural Networks, Pathfinding, Software Design
February 9, 2011 shandschuh ,
There are two major types of pathfinding the first is dynamic the second is static. The difference between the two is whether the path is generated in real-time or predefined. In either case the path can be created and held either on the client or the server. Typically dynamic paths are created on the client [...]
AI, AI Programming, Artificial Intelligence, character design, combat logic, computer, Game AI, game combat, Game Design, Game Development, Game Programming, games, Pathfinding, research, Software Design, Software Development, technology
January 2, 2011 shandschuh ,
OSPF is the most efficient way to find a path. However there are many techniques to creating the path. It is important to note that there are hundreds of different algorithms that could used to create a pathfinding AI each works with different environment or scenario. One of the more common methods is Dijkstra’s Algorithm [...]
AI, AI Programming, Artificial Intelligence, character design, combat logic, computer, Game AI, game combat, Game Design, Game Development, Game Programming, games, Pathfinding, research, Software Design, Software Development, technology
December 29, 2010 shandschuh ,
Within any simulation programming, which includes game development, it is important that the mobile object [mob] knows how to find a target and reach that target. There are a few methods of pathfinding that are currently used that include but are not limited to Dijkstra’s Algorithm [DA], Open Shortest Path First [OSPF], and B-Line. Each [...]
AI, AI Programming, Artificial Intelligence, character design, combat logic, computer, Game AI, game combat, Game Design, Game Development, Game Programming, games, Pathfinding, research, Software Design, Software Development, technology
December 29, 2010 shandschuh ,
Pathfinding how we move around the world! When an AI moves around the environment they must find a path. This is called pathfinding. The AI could use several different algorithms to find the path. Different techniques are possible from basic path determination to advanced Neural Network or Fuzzy Logic algorithms to find the best path. [...]
AI, AI Programming, Artificial Intelligence, combat logic, computer, Game AI, game combat, Game Design, Game Development, Game Programming, games, Pathfinding, research, Software Design, Software Development, technology
December 27, 2010 shandschuh AI Programming, Game AI, Game Artificial Intelligence, Game Development, Neural Networks, Pathfinding, Software Design,
Hay everyone, The current thread concentrating on Neural Networks has been completed however if there is a focus that you would like to read about I can post that in a future post. I have pathfinding techniques coming up this week. This will build on the concepts of Neural Networking and Advanced AI’s that I [...]
AI Programming, Game AI, Game Design, Game Development, Neural Networks, Pathfinding, Software Design
December 12, 2010 shandschuh ,
Welcome to Artificial Inelegance [AI] Programming! It is important to understand that all kinds of programming use AIs. The most well known are games or virtual simulations. The AI is simply the computer logic that makes things happen. This section will list out every article related to AI. I hope they help in your programming [...]
AI, AI Programming, Artificial Intelligence, Game AI, Game Design, Game Development, Game Programming, Neural Networks, Pathfinding, Software Design, Software Development